Back during the days when people thought the person with the paintbrush was as crazy as the local nutso, art was seen as an entity meant to please the onlooker. But turning the pages of history, one can but, evidently see that those were also the days when great thinkers and potential scientists were put under lock and key, lest their ideas ‘spoil’ the sanity of the crowd. Thinking back, it comes as a surprise to none that Henri Matisse once said that “Creativity takes courage”. Art is defined as the ‘expression or application of human creative skill and imagination’, which brings us to creativity - defined as ‘ the use of imagination or original ideas to create something’. The inter-relation between these two terms and their close resemblance to ‘innovation’ is not to be frowned upon or ignored.
A key trend in today's education is the integration of science with arts. That being said, it might take one, a moment to configure the fact that it is quite a notion to entail the two to each other. What if I told you that instead of integration, we can teach science to children through arts! It essentially involves the use of artistic skills, experiences and processes as tools for education in disciplines that are considered to be completely exclusive of arts. Arts, when used as an instrument to lead to another domain, functions as one classy pathway to kindle a distinctive passion for it.
Say for instance, we look at the common grounds on which the two operate, discovery is one key factor that intrinsically links the two. Coming down to the real life scenario, the importance of art education and learning is increasingly made pronounced by its inclusion in schools, businesses and even professional training programs. Research has proved that the involvement of art related activities can support neurobiological developments in the brain leading to enhanced social and academic skills in children. A combination of arts, science, technology and math at a very young age can thus bring about the changes in a child that can make him/her a better person in all aspects.
The point where STEAM comes into the equation is when one can imagine the veritable emergence of art-based learning as an experiential approach to STEAM education. This approach can bring young learners a whole new set of tools to advance their creative thinking skills, observational skills, communication skills and team productivity skills. A fair amount of those mentioned above cannot be instilled in children capsulized much like many others. It requires a constant involvement in day to day activities that otherwise have a chance of being dismissed as unimportant in today’s fast paced world of ours.
The most prominent and quickest way is to introduce children to science is through play. Creative crafts, play time after school, building blocks, there are numerous ways to kindle creativity in young innovators. Junkbot brings to your living rooms, a platform where seeds of innovation can sprout out from its roots in children through play - a platform where they can draw out their design, build it out with scrap and junk and reinvent the ‘everyday.
Visit www.junkbot.co for more details.